A forlorn girl gets teleported to a fantasy world, acquires magical powers, and, consequently, lands the sole responsibility to stop some evil threat. I’m sure you’ve heard about some similar story patterns. She’s a hero in their eyes, and so they plead with her to help take down four powerful rulers corrupting the city. ![]() The people here worship her for the way she seems immune to the bleak and for how she can kill the monsters in Athia. While adventuring through Athia, Frey runs into this one last remaining city, somewhat unscathed. ![]() And therein lies your opponent throughout much of the game’s entirety. All thanks to a bleak that is wiping out all life and turning them into zombies. It’s completely bland and utterly lifeless. It turns out Athia is nowhere near what she dreamed of. She even calls the bracelet “Cuff” and onward, their adventure through the land of Athia begins. So, did her wish come true? Well, she has magical powers now, bestowed upon her by the weird talking bracelet she wears. She puts it on and magically gets teleported to a fantasy realm called Athia. ![]() Then, lo and behold, our leading protagonist, Frey, runs into a talking magical bracelet. It’s tough struggling to make ends meet, and she just can’t help wishing she were living someplace better. Forspoken ’s premise is more than promising (spoilers ahead)! You have a forlorn black teenager called Frey hustling her way around New York.
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